In any sort of series — television, novels, comics, films — there are stock locations, places that we see every episode, that are familiar to the reader/viewer and provide something to the characters as well. Typical locations are homes, offices/headquarters, hangout (the local tavern, the favorite bar or coffee shop), and even battlegrounds (the field where we duel, the alley where we brawl with rival gangs, and so on). Watch any television show, and see where the majority of the scenes take place.
Gamemasters should have those stock locations, as appropriate to the game of course. A band of fantasy adventurers might always return to the game guild hall or inn between raids. Superheroes likely have a base. Are there roles beyond the obvious, though? Where does a character go when he needs to feel safe? It might be home, it might be a friend or relative’s house, it could be someplace like a library or a the grave of a loved one. Where does the character go for healing? It might be a hospital, a temple, the home of a skilled ally, or his own living room where his butler patches him up.
What sorts of emotional roles do places play, that players and gamemasters should take into consideration where coming up with stock locations for a game? Should there be a list of the types of scenes that can and cannot happen there, rules like “no fighting in church”, so that there’s more emotional impact if the bad guys break that rule?
And what types of recurring locations, other than homes, HQ’s and restaurants should be on the list, that are universal for all genres and settings? What stock locations should be mentioned in the Official Series Bible Core Book, and perhaps fleshed out in Official Series Bible settings?