A fantasy heartbreaker is a tabletop roleplaying game that is clearly a labor of love, but not nearly as radical or innovative as its creators think it is. Quite often, it’s nothing more than a rewrite of an existing game, with some tweaks. A rule they don’t like is changed or replaced, their favorite house rules are incorporated, or they add one new thing and think that qualifies it as an entirely different game. It’s a heartbreaker not because the game is necessarily bad, but because a lot of effort went into something that ultimately provides very little payoff for either the creators or the players and readers. I have code named the roleplay game system I’m working on The[…]