In our travels yesterday we found a comic shop still selling the first issues of DC’s “New 52″ for cover price. It’s been a long time since I’ve been in a comic shop, so maybe they’ve laid off the scumbag practice of jacking up the prices of back issues, especially first issues, the month after … Continue reading »
Tagged with supers …
The Intervention: CharGen Part 2
The second part of character generation went incredibly well. It was mainly a discussion of the relationships between characters, and hammering out aspects. People started talking about the game as soon as they arrived, despite the fact that we have social time built into the schedule. I was right on about this group just needing … Continue reading »
The Intervention: CharGen Part 1
The players had settled on using a Greek gods/titans them for the superheroes, with everyone either being a descendant of, or a hero watched over by, a mythical figure. That’s the source of superpowers in the world, very Wonder Woman. What I settled on for system is a mild Spirit of the Century hack, with … Continue reading »
[RPG] The Intervention: Teambuilding
One of the ideas that everyone liked during the intervention that led to The Intervention was having all of the characters not only know each other but having established relationships, good or bad, that can be explored in the game. Katie was the one who brought up the game Panty Explosion, the luridly-named RPG about … Continue reading »
[RPG] The Intervention: Worldbuilding
When my Monday group discussed what sort of game to run, we landed on superheroes because of the flexibility. Everyone can, in theory, run any sort of character they want. Bethany, who plays the Time Lord known as The Bachelor in our faltering Primetime Adventures Doctor Who game, expressed that she’d like the opportunity to … Continue reading »
[RPG] The Intervention: A Game Group Turning Point
Monday night was supposed to be a regularly scheduled gaming night, but it turned into a sort of intervention. Of late we’ve been getting together, horsing around, cracking jokes, having an all-around good time, but not getting much actual gaming done. Now, I’ve been through this before with other gaming groups, and in fact the … Continue reading »
Super-Mundane: Atomic Laundromat
Someday I’m going to run the superhero campaign I’ve always dreamed of, where there’s more character development and more soap operatic storylines than fight scenes. I want to explore what a world with superheroes looks like, without doing yet another post- Watchmen deconstruction of what it means to be a superhero or what defines a … Continue reading »
Read Through: Foxbat for President
Originally published June 15, 2010. I’m re-running it here because today is Foxbat’s birthday. For those who don’t know, Foxbat is a supervillain in the CHAMPIONS universe and something of a running joke. He’s not a great character in terms of his stats, but over the years has been used as a go-to for adventure … Continue reading »
Superheroes Need Support Systems
In looking at the structure of superteams, both in comics and in roleplaying games, I think there are some missed opportunities for character bits that arise from the basic logistics. Like law enforcement officers and military personnel, full-time supers should have some kind of support system. Other than, you know, the occasional butler, talking computer, … Continue reading »
Necessary Evil: Gorbachev
For this character to make any sense, you first have to go watch this video (possible NSFW, no nudity but suggestive Twinkies imagery, zombie violence, and scantily-clad women). Then you’ll understand why I had to write this character up. I figured a Soviet Hero would make a good Necessary Evil character. Agility: d6/d10, Smarts: d6, … Continue reading »