Cantrip started out as a collaboration with another designer. After I’d put quite a bit of work into it, things fell through. It languished on my hard drive for a few years, until I came across it while searching for something else. Upon rereading it, I realized it was too damn good to just let it disappear.
“Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination … Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery — celebrate it if you feel like it.”
Jim Jarmusch, interview with Moviemaker
You can’t copyright an idea, only the expression of an idea. As my failed collaborator is definitively no longer in the picture, I thoroughly rewrote their contributions. This allowed me to improve upon a few things, and introduce some ideas I came up with since the project was originally conceived.
I Wrote a Thing: Cantrip
Cantrip is a tight distillation of Dungeons & Dragons tropes. Rather than overwhelming you with several big books full of rules, the entire system fits into a 48 page PDF. Instead of using polyhedral dice, it uses the standard six-sided dice most people are familiar with from board games and casino games. I wanted it to be accessible to players with no experience of D&D, although the gamemaster should be familiar with tabletop roleplaying to some degree.
I wrote a thing. Buy a copy. Tell your friends.