Writing Domnio was as much an ideological experiment as anything else. I wanted to write a game system that would fit into 4 pages. The sort of thing that you could feasibly print on an 11×17 sheet of paper, front and back, and fold in half. You could even use standard 8.5×11, if you didn’t mind the type being impossibly small.
A lot of other designers have written similar systems, in terms of format. Most give them away for free. I have the audacity to charge money for mine. A whopping 99 cents. Why? Because it has value. My labor has value. Asking a token of a fee shouldn’t seem outrageous.
“Our life is frittered away by detail. … Simplicity, simplicity, simplicity! I say, let your affairs be as two or three, and not a hundred or a thousand; instead of a million count half a dozen, and keep your accounts on your thumb-nail. … Simplify, simplify.”
Henry David Thoreau, Walden (1854)
I Wrote a Thing: Domnio
Domnio is pseudo-Latin for “dungeon”. It doesn’t use dominoes; you need a bunch of ordinary six-sided dice. It’s a condensed distillation of Dungeons & Dragons tropes. The intention is that it can be learned quickly, making it ideal for new players. Even veteran roleplayers can utilize it for one-off adventures and quick, fill-in sessions when you can’t engage in your regular campaign.
I wrote a thing. Go buy a copy. Tell your friends.